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 Walkthru Chap1 (by Mellowkat)

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Indinera
Magic Master
Magic Master
Indinera


Male
Number of posts : 2123
Age : 1025
Location : France
I\'m : Demoniac Bearer
Registration date : 2007-08-25

Character sheet
Creature: Human
Class: Creator
Element: Thunder

Walkthru Chap1 (by Mellowkat) Empty
PostSubject: Walkthru Chap1 (by Mellowkat)   Walkthru Chap1 (by Mellowkat) Icon_minitimeFri Oct 10, 2008 2:08 pm

Hi all
Well here is the next installment! Once again Only use this if you are stuck. I hope I have gotten everything. If anyone notices anything missing please let me know and I will adjust. Enjoy!

Walk though chapter 1

Quest 1- Finding Sarah

1. Random has just woken up and Sarah is presumably outside in the garden. Leave the house and you will see that she is not there. Go to the top right corner and get some silver powder. Work your way past the trees to the left and go to the top part next to the house and push the stone wall to get a life apple (+1 permanent HP). Then go left through the gap to move onto the next screen the river side. Get the two more silver powders to the north of the screen. Then go back.

2. Head down to the next part of the map. You will see two hostile looking lizardmen. They will attack. You will win this battle easily. In the top right corner of the map is a cycca leaf. Go down and you will see some large trees. Stand next to the lower middle pylon so that the tree is half covering your body then count five steps down then turn to the right and open a chest to find a indinera potion. Go down and you will see two lizardmen blocking the path fight them and move on.

3. Save at this point. You will see two incubuses gossiping about Sarah who is sleeping under the tree to the right of the screen. Interrupt them and kill them. Talk to Sarah. She says she wants to see what is happening in the outside world as she is tired of this life. You receive a Mithril shield from her. Equip it. Congratulations you have just finished your first quest!

4. Walk to the tree in the middle and pick the apple with Sarah. It’s a food ration! Go back to the previous screen. Walk up and pick the apple out of the tree in front of you. Go up again and pick that apple as well. Go home and open Sarah’s chest. Equip Sarah’s gears. You will also get a life apple and a secret gift that Sarah won’t open. Rest in the bed.


Last edited by Indinera on Sat Nov 01, 2008 2:46 am; edited 1 time in total
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Indinera
Magic Master
Magic Master
Indinera


Male
Number of posts : 2123
Age : 1025
Location : France
I\'m : Demoniac Bearer
Registration date : 2007-08-25

Character sheet
Creature: Human
Class: Creator
Element: Thunder

Walkthru Chap1 (by Mellowkat) Empty
PostSubject: Re: Walkthru Chap1 (by Mellowkat)   Walkthru Chap1 (by Mellowkat) Icon_minitimeFri Oct 10, 2008 2:08 pm

5. Go back to where Sarah was and head left. Kill any lizardmen you see. Go straight ahead if you go up the north path you will see a green wasp. Do not attack it because you will be slaughtered. You need much better gears and leveled up much more before then. I will come back to it later.

6. Follow the path to a building and go in. Kill the lizardmen inside. Open the chest to get a rusty gun. The incubus is not hostile so you can just talk to it or if you are feeling evil you can kill it. Open the draw to get a lizard village map. Open the second chest to get 5x food rations. Go back outside and keep following the path.

7. On the next screen is nothing of interest except for a bit more of the story to check out. Leave this area. Go down and you will see another cycca leaf. Go back to the counter and follow the dirt path down. It will lead to a glade where the spirit of the pond will sell you power, mind and resistance attributes. It is suggested you save up your money for gears first and then after you have got all you want come back and go wild.

8. Go back out and keep following the path until you see a fence go around it and keep going until you see a chest. Open it to get a healing reagent. Go under the arch to find another chest with gold in it.

9. Go back to the beginning of the map and start to work your way down the first part of the path. Get the Cycca leaf. Go right down to the bottom right and you will see another Cycca leaf. Get the chest to get some gold. Go left and you will see another Cycca leaf. Go all the way left and you will see another chest. Get it to get a food ration. You will be able to see a chest up on the cliff. Ignore it you can’t get it. If you go up a bit you will see a hole. There is a monster in there that is far beyond your skill level in this level.

10. Now its time to visit lizard village. Go into your inventory and use the lizard village map. It will cost 4 food rations. The entrance is blocked by a lizardman. Act friendly and they will let you in for a small fee. Go right to the garden then up to the tree stump to get a food ration. Go up to a washing tub and get a Wonder Marsh Map. Go to the building closest to that wash basin and go to the stick that’s poking out of the ground, next to the building, to get a Silver ring. There are some chopped down trees lying together. The horizontal tree has a Giant hornet in it. Go up past the building with the captured girl in it and go up to the rock beside it to get 2 food rations.

11. Go speak to the lizardman King. Ask about the latest news and admit that Sarah is weak. He will give you a choice of 4 items Bone ring, Feather mattress, Nylon rope, Iron gun. The bone ring supposedly gives you luck. The feather mattress allows you to sleep where you like providing you can tell them where you want to use it on. The rope can come in handy for tying things. The Iron gun is broken and is the lizardman king’s toy for his child.

12. Now you have a choice. There is a girl that is captured that they are going to eat. The front Incubus will tell you that is what their rules are. You can kill her or abide by them. If you kill her the whole village comes after you. In the bottom right there is a chest containing 11x food rations. In the top left where the lizardman king was there’s a chest containing a power diadema and some gold. Talk to the girl and decide to take her to the next village or leave her there.

13. Now that you have all those food rations you can also visit the wonder marsh map which will cost you 9 food rations. Go down and go to the right and walk back up to the spider web. You can walk into the spider web and pick up an ademia powder. Go left all the way down to the open chest to get a mountain balm. Go up the one bridge and a bug I have noticed is that you can walk on air just turn left and start walking. It’s restricted to where the waterfalls are. That’s it for the lizardman map!
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Indinera
Magic Master
Magic Master
Indinera


Male
Number of posts : 2123
Age : 1025
Location : France
I\'m : Demoniac Bearer
Registration date : 2007-08-25

Character sheet
Creature: Human
Class: Creator
Element: Thunder

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PostSubject: Re: Walkthru Chap1 (by Mellowkat)   Walkthru Chap1 (by Mellowkat) Icon_minitimeFri Oct 10, 2008 2:09 pm

Quest 2- Busted Crazy frog.

14. Now it’s time to get the crazy frog. Head back home and rest if needed. Now go down one map and head left. Go down the path of the dreaded. It’s dark, stormy and scary. You can hear a beast roaring in the back ground. Work your way forward and fight the Emerald Drakon who are particularly sensitive to Spriggan Calling. There is a little cave half way through. Go in and inspect the bush to get power salt. Go back out and go onto the foot of the bridge. Wait until the lightning flashes and try and time it so that you run across at the same time it flashes. You will notice it’s a frog making that entire racket!! Go and pick it up. Be sure not to kill it. You have just completed your second quest! That is it for that map for now. There is a cave above the frog but it has chest monster that will kill you at this stage.

15. Now head back to previous screen and go right. Kill the two lizardmen guarding the road. And move onto the next map. You will see some unforgiven bones. Go and kill them. Next map is the beginning of the ruins of metrolia. Go south first and open the chest to get some gold. Go right until you see a chest. Open it to get the Indinera mail for Sarah Ignore the upper and right roads for now as they contain monsters that are too strong for now. Go south and defeat the two unforgiven bones blocking the path.

16. Go down into the metrolia hills. Go down the right path and open the chest to get an energy herb. There is nothing further south of this path for now. It is an area we can access later on. Go back left and head down to the bridge where a bunch of monsters are waiting. Defeat them and go across the bridge. Turn left and get a chest with an inferno sword in it. Head south to the next map.

17. Go south and just before the spider web turn right to get the cycca leaf. Turn right again after the spider web to confront the three emerald drakon. Open the chest to get the life apple. Go back and go up the ladder and across the bridges. Go right and then up to kill the Emerald drakons. Go down the map to the split ways. Pick up the magicka potion. Go down the left path.

18. Welcome to the nomad market of valauus. Go into the goat pen and in the first barrel is a food ration.

Quest 3- Catch golden butterfly

19. Time to catch a butterfly. Enter into the town hall, the building on the upper left. There is a white carrot in the jar above the piano. Up in the top right corner is a barrel with a food ration. Talk to the guy up the top at the middle of the table next to the woman in blue and he will sell you Khomre map to be used later.

20. Talk to the guy in the top right to get the quest. He will ask you to get a golden butterfly. Head outside and look for one. When you see one walk up to it and press space bar to catch it. Walk back inside and give it to the man. Yay we have completed our third quest. You will get 20 gold for your effort. Go back outside

21. Explore around the town. Below the inn are two baskets. In both of them is a food ration. At some stage the little girl is holding a pig contest, the pigs go mad after a while and the little girl begins to chase them. The rock which she was standing beside has a gold ring in it. It’s not worth much you can choose to steal it or not. In the small pen above the armory is a chest to the left. Next to the shrub to the left of the weaponry is a white carrot. In the weaponry to the right in the wardrobe is some gold. In the armory, in the jar to the right is a white carrot. In the Inn the open jar has an energy herb. Buy some Buala while there for the next quest. Walk through to the south half of the town. In the top section, where the sheep are, go past the boy to get the white carrot. Down the steps is a guy selling some wood. You can buy some a bit later before you move on. It will help you make a profit later.

Quest 4- Help Vanina

22. Go talk to Vanina the bunny girl in the top right part of the town. She will tell you how she went to this place above the clouds with her boyfriend to do the horizontal jiggle with him but while she was up there she dropped her money and wants us to help her to get it back. Go up there with her. It will take four rations to go.

23. Walk across the bridge, slightly hidden by a tree is a chest. Open it to get a small amount of gold. Enter the cave. Go forward until you hit a split. To the south is a tyrine hydra. This Hydra can be a tough cookie. Just persevere and you will get through it. The chest contains a power pepper. To the south of the cave is a tree that has a potion in the branches. You need to be at least level 13 before you can get it. Jump on the tree and it will fall off the cliff…Damn. Go back up through the cave and go right.

24. Leave the cave and a rock will fall down. Start walking across the bridge and you will see a big brute standing in the middle of the bridge. Walk right up to it and when it starts roaring RUN!! Run to the end of the bridge and down a bit and the thing will kill itself. Walk back across the bridge.

25. Head south first and then head down the first bridge. Open the chest to get a life potion. Go back up then around to fight an Ice Draken. This one will take some hits and Sarah’s spells don’t seem to affect it much but keep hacking and you will get there. Head back to the split and take the upper path. Now you will meet the giant hornets. These things in packs are horrible. They will poison you endlessly. Just know that you have your Baula and battle through.
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Indinera
Magic Master
Magic Master
Indinera


Male
Number of posts : 2123
Age : 1025
Location : France
I\'m : Demoniac Bearer
Registration date : 2007-08-25

Character sheet
Creature: Human
Class: Creator
Element: Thunder

Walkthru Chap1 (by Mellowkat) Empty
PostSubject: Re: Walkthru Chap1 (by Mellowkat)   Walkthru Chap1 (by Mellowkat) Icon_minitimeFri Oct 10, 2008 2:09 pm

26. Go straight ahead and you reach Eja falls. Go up to the gold and pick it up and a dragon will appear. Fight it. There are two strategies. Use the crazy frog to scare it or if your level is high enough Use Sarah’s attack up on Random and heal when needed. When you are finished Vaninas share of the gold went over the falls so offer to give her half of your share. Go back to the previous screen.

27. Head south ignore the river for now Go right. Keep following that road even though there are a crazy amount of giant hornets. Once you get to the end open the chest to get an elven crown. Go back left and jump down the falls. You will end up in grape glade. Go right and open the chest to get a lullaby ring. Go back to the town and congrats quest finished.

28. Hint: If you have trouble because your level is not quite high enough to defeat the dragon and you have already started the quest just jump down the falls and when you are back in town level up then go into the skills list and Vanina can bring you back. In the south exit of the town, talk to the guy guarding the way south. He will let you through after a long cut scene. Random also acquires x-blade skill.

Quest 5- Discover Namunama’s secret.

29. Time to Visit Namunama. Leave the nomad village and go across the big village. It will cost 20 food rations to go. Do this quest early as the food rations will go up to 30 if you leave it too late. Go to the guy blocking the way and talk to him. He will let you in. Then head to the north of the town and you will see the village King and Queen. Talk to Clark the guy on the right. He will tell you to visit the inn.

30. Go to the building on the right. The building on the left is permanently locked. Talk to the bunny girl to get her to move and enter. Talk to the cat girl and insult her to get her to leave the village, thus saving her life. Talk to the girl blocking the way downstairs and she will tell you that you need authorization.

31. Go back outside and talk to the blue haired guy and he will let you in. Go back into the building and go downstairs. You will see blood everywhere. You decide to tell the king. Now at this point you cannot leave the village. So go to the king and tell him your news. You will notice all the villagers coming towards you. Ask Sarah to show her breasts but she cant her arms are tied, your dead. Tell them that Sarah is really delicious and they will agree that’s why they are going to eat her, your dead. Attack now but the ropes are too tight, which lets you choose another option. Ask Sarah to cast a spell but they have made her swallow a dispense potion to prevent her from being able to, your dead. Anyway you choose it you are dead so choose the option you fancy and continue.

32. You wake up and you are in an odd spot. You will see two dead figures on the ground that look like Random and Sarah. A present is to the left with no use. Go down and you will see some money on the ground but you are too tired to pick it up. You will see a sleeping girl that won’t wake up and a black thing that’s walking around doing his work. You will also see a big monster thing. Walk up to it and it will go down the stairs. You will get a Llunaha dust. Talk to the thing on the left and it will say not that she is waiting for you. Go talk to the monster again. Its Yveen! She will tell you that you made a huge mistake and that you were murdered. She will say that she intervened much to the displeasure of the others and she thus lost all her privileges because of this and there maybe an enquiry. But there are some that will turn a blind eye to those who helped a lot in the past and thus she’s sending you back. When you return to the market you have lost two levels. Go back to the crossroads where you went across the bridge to get to the village and there is a guy selling stuff. Head back to market. Now for some reason it never says that this quest is complete. Not sure if it’s a bug or something I did wrong. Let me know if you found a way to activate the quest complete scene.

Quest 6- Clean the Kuru guild

33. Time to go to Khomre. Use the map in your inventory it will cost 9 food rations. Jump over the broken bridge. Move up the maps and up the ladder. On the next screen look at the rock and get some gold. Move up and a man is standing in the way. Talk to him. He seems surprised to see you but he will let you in anyway. Go up to the top left corner and buy the bikini for sarah. The mountaineer mantle is optional. Go down and talk to the guy in blue and join the pink pedestal guild. To do that you have to clean up the guild. Go downstairs and push the bits of pieces on the floor and they will move into the right spot. Go back upstairs and talk to chambellan.

Quest 7- Clean the Kuru warehouse

34. Talk to chambellan and get the next quest. The kurus have some holes in the floor and we need to patch them up to stop tigos from getting in. Go to the right most cave in the ground. Move around the rocks until they patch up the holes in the ground. The bottom middle crate has some gold. Go back and talk to Chambellan again and you have finished the quest

Quest 8- Get back stupid kid

35. Talk to chambellan and he will tell you he has a problem with a kid up on the ledge. Your mission is to get him to come down. Get Sarah to equip her bikini. Then talk to the kid. Use Sarah to tease him, mention that your bikini is very small. Then reveal breasts. The kid will jump on down and ask to touch them. Random will go and smack him one. Take him to the guild master. Congratulations you are now a grand kur. Sarah has also learned tigo pearl refining. You can also stay at the inn for free now.

Quest 9- Find carmelias comb

36. Go to the cave in the ground to the top left corner. Inside there is a woman running around frantically looking for her comb. Talk to her then go up to the leafy bit in the top right hand corner. Here is her comb! Give it back to her and you’ve finished your shortest quest by far. There is some gold in the lamp. Exit and go talk to the girl walking around the right side. She will say they enjoy bathing in the lakes that are there. Sarah will ask random if they can go swimming. Say yes and you will get +1 ST for Random and +1 Mind for Sarah.

Quest 10- Kill the Tigos inside the caves

37. Go and buy a heavy sword off the guy with the blue hair in the stalls. Take the quest off him as well. He will ask you to get rid of the tigos from the caves. Go left then up to where the guy is blocking the entrance to the caves. Talk to him and he will move aside. Go to the right one first. Introducing the tigos. They can inflict pox and the cold unless you have the kurus blessing. Random’s spell gates of thunder, and Sarah’s spell Nymphea party works well on these. Empty out the first room. Check the hole in the ground for more tigos. Tip: sometimes there are more than one round of monsters in the holes so check until they are empty. Light the torch in the upper left of the room and the right side. Click the creek twice to jump over. Go to the purple bush to get a luna berry.

38. Now exit that cave and go into the left cave. Kill all the tigos you see wondering around. Go left. The weakened wall next to the hole in the wall has a beast blood in it. Kill the tigos in the hole in the wall. Go back then up. Clear out the holes in the wall and the tigos in the larger area. The holes in the floor are empty. Light the torch to the left. Go into the big cave to fight the King tigo. He can be deceptively difficult because we had such an easy time with them in the pyramid. Just attack up with Sarah again and you will be laughing. When he is defeated light the lamp to the left. Take note of the markings in the rock where someone has been digging and inspect with random. Go back outside and talk to Jackal (blue haired dude). Quest complete!

Quest 11- Open path to the underground lake

39. Go to the upper right part of the map to where someone is standing in front of some stairs. Talk to him to visit the chief kuru. It will take 2 rations to go. Chat to Kuru and he will tell you that he can sense elements and he has senses water behind the wall where people have tried to dig. Random has to think of a way to dig through that stone for him. Go back to the place where you have to dig. Cast x-blade spell several times for it to break open. Your magicka will run low during this process so just go back outside to the inn and rest a couple of times to replenish it. This will take a few goes. Quest complete.
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Indinera
Magic Master
Magic Master
Indinera


Male
Number of posts : 2123
Age : 1025
Location : France
I\'m : Demoniac Bearer
Registration date : 2007-08-25

Character sheet
Creature: Human
Class: Creator
Element: Thunder

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PostSubject: Re: Walkthru Chap1 (by Mellowkat)   Walkthru Chap1 (by Mellowkat) Icon_minitimeFri Oct 10, 2008 2:09 pm

Quest 12- Unearth the reeker bulb

40. Once it is open pick up the Prismatic cristal off the floor beside you. Walk through the door. In here are lots of scorpions that inflict venom on you. This is where all those cycca leafs come in handy! Open the chest to get the stone oracle book. Look up and you will see a weird blue thing. If you touch it, it will poison you. Kurus blessing will protect you. Pick it up and you have got the Reeker bulb. Quest complete.

41. Go up north and random and Sarah does the naughty in the lake giving them random +4 ST, Sarah +8RS, and both + 11xp. Leave the cave and sell the reeker bulb if you want because it will poison you when you leave the town or there is a quest later on if you want to keep it and complete it.

42. Go back to the Kuru to claim your reward. For Random you can develop + 27 strength or a lacking ability which is + 69 mind for random. For sarah he gives her +14 HP. You can try to duel him now but he is a bit too strong for the time being. We will come back to this one.

Quest 13- Find Mermaid mushroom

43. Go south out of the town and follow the path until you reach the ladder leading down into the water. Get Sarah to put on her bikini and jump in. You will find a hidden creek. Walk up to the log in the middle of the screen and start kissing Sarah. This will give you +50 XP. Sarah will hurt random a bit in her passion. Go into the fissure on the right side (The left side is too small) but you have to leave your protective gears outside. Go left and up. You will come across some water tigos. Go left then up the first niche to pick up some luck starfish. Go up the second path and get the explosive mushroom. Go back to the right to the split and take the right path. Go up first to kill the tigos. Go back down then right. Get the explosive mushroom on the right side of the room.

44. Leave the cave and the hidden creek. Then swim back again. Look up to see a mermaid. Talk to her and she will take you to the mermaid community. The pond in the middle will heal you. You can also catch the moon fish for 5 MP (non permanent) but they are quick! Go up the stairs first. The mermaid asks you to help her get some to help fix her stones and restore balance. You have to go into the cave blocked by the blue stone to find them. Be sure to put on the mermaid boots.

45. Go back downstairs and enter the cave that is now unblocked. These squid are tough and remember you don’t have any gears to protect yourself. Try and work your way though and be sure to use the mermaids spells as they are really powerful against these monsters. The best combo for the red squid is Randoms gates of thunder, Sarahs emerald laser and Marilyis’ poisonous javelin spells. Go north first and around to the right. Kill the monsters and get the red muen’de. There is nothing further north. Go back and heal.

46. Next go left and take the lower path first. Kill the gold tigo and the squid to get another red Muen’de. Go north and take the right split. Go up the stairs to get a coral blade in the red chest and a muen’de to the upper left. Equip the coral blade which has awesome physical attack against fish and go back down. Go up the middle path. There is nothing down the left path. Go up and kill the squid blocking the way.

47. Go up the stairs and follow the path. Pick up the Buala along the way. Go down the next stairs. Go to the left and kill the squid and pick up another red Muen’de. Go left and kill all the squid guarding the way. Go back and heal and make sure you are ready for the next fight. Go back to the place where the last two squid were guarding and enter.

48. Get the two red Muen’de that you can see. This is a tough fight especially if they knock Marilyis out in the first round. Just keep healing with Sarah and physical attacking with random and you will get there. Pick up the mushroom. Work your way back to the main room and give the mushroom to Panina (the head mermaid). Quest complete!

49. Go to the right room. Go to the shop. Browse for what you would like. Then head to the cave and enter. There are many squid. Kill them all. To the north left of the room is a red Meun’de. To the upper right are three muen’de and one red muen’de. To the far right is another red muen’de. Go up the stairs to get two muen’de (one is unreachable). Open the chest to get a tempest Javelin. Go back to the squid cave. The cave to the north hides a sea monster the Carchacashkamer (wheew don’t make me type it again). Fight it. The best combo I found was use randoms gates of thunder till the tigos are dead then physical attack it. Sarah heals when needed and then Emerald laser when she can. Marilyis uses mermaid death dance first then haanakuna. After that you will get a Carchacashkamer crystal eye and a nice sum of money. That’s it for the mermaid world so wave goodbye, equip all the stuff you want to take back (all else will be lost) and head back to the hidden creek.

Quest 15- Find Pirate treasure.

50. Enter the cave. Go left until you find the path blocked by water. Click it and you will hear something roaring and a squid will come up to attack you. Kill it and jump across. Go left and open the chest. And get pirates dust. Get the mushroom above the chest. Go back and go up north and sneak in the hole in the wall. You have found the pirates treasure. If you start kissing you will get Random +30 XP and +1 SP, Sarah +45 XP and +1RS. You will be fatigued and you will also be attacked by many noisy lizards. You will face four rounds of them. Alternately you can just grab the gold and run. You will end up with 19 gold bars. Quest complete!

51. Leave the caves and you will find that you can’t carry all your bars back at once. You carry two across and leave the rest behind for the mermaids to guard. Come back and you will find the chest lighter. Apparently “a squid came up and stole some”. Take the rest back at once. These bars sell for a nice sum of 600 gold. Head back to the market.

Quest 16- Get Back Rebecca

52. Help Rebecca is missing and her father Ronald is claiming the people at the Fort of Shade-Rock have kidnapped her. Go to the map just below the metrolian ruins and head right then down. Cross the bridge and you will reach the fort. There is a guy guarding the entrance. Now everything I do to be diplomatic with the guy seems to fail. If you put on your bikini and start to strip he will threaten to attack. If you continue he will attack. I think the only way to get in unfortunately is to kill him. Please let me know otherwise if you have found a way to do otherwise.

53. Enter the fort after the deed. There is a jar at the bottom right next to a girl that has her stuff in it but she is onto you and won’t let you take it. Nothing more for this room so leave through the bottom passage. A barrel in the top left corner has some gold in it. The top barrel in the top right has a mithril drop. The hole beside the door has a forgotten purse with 117 gold in it. Now in the bottom right of the map there are some really weird chickens that you can push around by clicking on them. I don’t know if they are for any use. I haven’t found any so far.

54. Go into the bottom building. You will find you are interrupting a wedding ceremony between Rebecca and an Incubus. Rebecca is fed up with the life at the village. You have a choice to bring her back or let her marry the incubus. Bringing her back finishes the quest for some XP and her father gives you some crappy flowers with no use. If you let the ceremony go on you will get a much better reward of being able to visit warylla gardens map, a honeymoon place.

55. Head back to the market and use the map in your inventory. It will cost you 8 food rations. Follow the path to the water and click. Now you have a choice of what you can do here but you have to type it in. I cant say for sure how any things to do here are. If you find more please let me know. What I have got is Kiss – Sarah +1 HP, Have sex- Sarah +3HP Random +4 HP, Swim – Sarah +2 RS Random +1 ST. And that’s it. When you leave you will get Random +3 HP and Sarah +5 ST.

Quest 17- Duel and win Kuru

56. Go and dual Kuru. By this stage you should be able to beat him very easily. Quest complete.
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Indinera
Magic Master
Magic Master
Indinera


Male
Number of posts : 2123
Age : 1025
Location : France
I\'m : Demoniac Bearer
Registration date : 2007-08-25

Character sheet
Creature: Human
Class: Creator
Element: Thunder

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PostSubject: Re: Walkthru Chap1 (by Mellowkat)   Walkthru Chap1 (by Mellowkat) Icon_minitimeFri Oct 10, 2008 2:10 pm

Quest 18- Destroy Pazara

57. Time to clear out some orcs. Lets leave the market via the south exit. Head right then up and open the chest to get a magicka potion. Go out and head south. You will see the Orc fortress of pazara. Go clear them all out. Look in the barrel to find an energy herb. Go inside the building on the left. The upper barrel has some gold. If you try to go upstairs you will find the entrance too small and that only kobolds can get in. Exit. To the left of you is a chest. Open it to get 11 food rations.

58. Head south to the next screen and wipe out this lot as well. The top left barrel has a buala in it. The barrel in the middle of the map has +50HP +25 MP x3 only use it if you are running low in this map. The chest on the right has three food rations. The gate leading into the fortress is firmly locked. Go down and kill some more monsters. Open the chest to the top right to get some gold. The stump to the right has a cycca leaf.

59. There is a blue arrow pointing down to the entrance on the left side. Go in. go down and you will see a straw dummy of some sort always pass it on the right side. The left side will zap you every time. Kill the guys. The pile of rocks in the top left has some gold. The chest will have food ration x4 Buala x3 and some gold. Go back out and continue fighting your way down. Dont touch the water falling from the drain to the right because it will give you a flesh eating condition. Continue to head down and destroy all the remaining monsters. Head down three sets of stairs then you have completed your quest.

Quest 19- Unravel Pazara’a mystery

60. Now head back up to the well and go down it. Sarah will trick you into thinking you’ve walked into a trap by throwing rocks at you. The chest to the right is locked for now. Head left. You will see a ghost blocking your path in the next scene. Talk to him and he will tell you about the chest. Find the key to get the chest. Walk to the left and in the small hole in the wall get the prison key. Head up north and you will find a waterway with a red toad in the middle. Walk up to the straw dummy and get the small key Light the torch to see a bit better. Now I think that that’s a teaser chest and frog. I can’t find anyway to get to it at all. Go back to the jail and open the cell. Open the chest to get 116 gold. Quest complete! Go back to the stairs and use the small key to open the locked chest and you have 2 demon blasters.

Bits and pieces

61. Now to tie up a few loose ends. Explore Metrolia ruins. First go up the north passage. There are 3 types of monsters; the standard Unforgiving bones, the mist wraith and the holocaust wraith. The mist wraith is beatable if you are high enough level. The holocaust wraith has an extremely powerful physical attack and will kill you in one go. Try to avoid these. The only problem is they look the same until you run into them. Go up straight and enter the first ruined house. The third jar has some gold. Try and leave the wraith in the top left corner alone he will definitely kill you. The wraith in the top right is killable. There is nothing else in the bottom house so move on.

62. Enter the first house on the left. The jar in the top corner has a Magicka potion. The first wraith you see wondering around you can kill. Head right. The two top houses have nothing in them. Enter the bottom house. The wraith is killable. The chest down the bottom right of the house has an indinera potion. Nothing more in this house.

63. Exit and head further north. The broken pot next to the well will poison you so don’t touch it. Head up the left north path to get a knight helmet. Go back around and head up. There are two wraith. One you can fight one you can’t. I suggest you avoid both if you can. Go right again. The second house has a chest. Open it to find a red pimento. Up north is a house on its own. The broken jar has some gold. There are two black ghosts floating up here both are beatable. There is a chest to the north that is unreachable. If anyone has figured out how to get it please let me know but I think it’s a teaser chest. That’s it for this part of the ruins. Go back home and heal to prepare for the next section.

64. When you get home you see a large dragon in your house. He introduces himself as Vulcath. He is your secret admirer. AHA you’ve just caught him in the act of leaving you a present. Open the chest to get (Oh goodie goodie!!!) Blast sword, Harpiie bow, Earthquake cane, Dragon ring, Charlotte earrings and Vulcan mantle. You will give him your house for his generosity.

65. Go down to where the green bee is next to the counter and kill it. It should be easy enough by now. Just make sure you use sarahs emerald laser and you will be set. When its dead you will get a salcerium and gold.

66. Now head back to the Metrolian ruins to go for the right path. Now this one is full of hard monsters and the vampires are super fast runners. Best thing to do is dodge them all if you can. Save before going in. Now make a runner. Open chests on the way. It may take a few goes. When you get something if you die you will end up back home. Don’t restart like I usually do. Just come back and do the next run. The first chest is a booby don’t open it because it will attack you. The second one is a champion helmet. The chest to the right has a luck ring. Make sure you get it because it is a really good item and needed later! Save after you get it.

67. Go back to the path of the dreaded. If you have the lucky ring, enter into the first cave and there is a guy standing there. He will give you 6666 gold and 6 Omega Buddon. Continue left and into the next cave. Light the torch. The chest in the middle is booby trapped. Stand in front of the top left chest to jump over the chasm. You will find sonia a girl that was attacked by the chest. She dies when you attempt to take her home. Bury her and take her stuff. When you go to jump back across the chasm you will fall down it. Click on the lava rock after examining the pool and Sarah has an idea to put it into the pool. Push it across a couple of times and wait. It will turn into a river pit. Go into the water and go into the tunnel. In the water to the top there is an azure pearl. Go up into the next cave. Go up the stairs until you see a blue crystal. Pick it up to get a mind crystal. Pick up the orb to get the azure pearl. Go up and you will find yourself back on the path of the dreaded.

68. Head back to the Metrolian ruins to do another couple of runs. Go right and run past the chest that had the lucky ring onto the next screen. Timing is everything on the next screen. Hide behind the well then when they are all below you run your butt off and pick a chest. Or run along the lower half of the screen along the wall. You need a lot of patience because those vampire chest monster combos are the biggest pain in the bums ever. You will most likely die when you open the chest. Just keep doing this till you have got the 3 chests. First chest is Hero cream. Second chest is 2x hero cream, Life potion, and 4667 gold. Last chest has an obsidian shield, a nice shield for random. The rest are all booby trapped. The green chest to the back you have to kill an eternal warrior. Use thunder implosion and use Omega Budons you got in the path of dreaded. In the green chest are a seed pendant, Morning dew, and an Occixion. Some fairly decent equips. If you run onto the next screen and Random will say that it could get really dangerous if you continued so he turns back.

69. Well this is it. Head back to the market. Stock up on any items you may want. Also buy a couple of logs from the fellow in the south market. And take one last look at it and head down past the Pazara fortress and on your way for the next cut
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PostSubject: Re: Walkthru Chap1 (by Mellowkat)   Walkthru Chap1 (by Mellowkat) Icon_minitimeFri Jun 10, 2016 12:53 pm

Few things to add here :

1. When in Lizard village, you must choose the feather matress or you won't be able to hatch Cocka-cocka.

2. Don't progress to next chapter without buying Torrent Blade (merchant in nomad village sells it). 12k might seem like a lot of money but with the gold bars found later in game, you can easily afford it. One gold bar sells for 900 coins (at least in Valuus) and if you leave the bars with the mermaids you can get 11/19 bars (if you DON'T leave them with mermaids you can only get 2/19 abrs as before you manage to get back to the chest, someone already stole it!) which gives you almost 11k instantly. For that moment, it's the best blade you can have.

3. To defeat the dragon in the place Vanina left her money, you need to be at least level 17.

To defeat Carcashmar in mermaid caves, you need to be at least level 24. It would be a good idea to ignore the monster until you get the Torrent Blade, as it makes the fight much easier.

Stay away from the Hydra in Lizard counter for as long as possible. I was only able to defeat after leveling up to 28 AND using all possible status enhancers (Legend Slayer, Steel Skin, Steel muscles). And even then be prepared to replay the fight a few times as the Hydra can easily kill you in one attack.

4. If you plan on holding into Reeker Bulb till chapter 3, DON'T take it from the cave and visit the Path of the dreaded before you will be sure you are leaving Metrolia. One, this thing is a pain as it gives you a poison status which you CAN'T remove unless you get rid of it. Two, Yveen won't give you the Purity ring (which makes holding into Reeker bulb a bit easier) if you won't have that plant while burying the girl in Path of the dreaded (Guide dang it, quite).

5. There is a way to distinguish the standard wraith from Holocaust wraith. The standard wraith has green stripes on their robes and are easily beatable around level 22 (torrent blade kills them in one go!). The holocauts wraiths have dark purple stripes - stay away from them as most likely you'll be slaughtered even on higher level (I'm 29 now and those things still kill me!).  Fortunately they are slow so with proper timing you can avoid them. Can't say the same about the vampires unfortunately.

6. If you need a good level up place early in the game, go to the place where the Spirit of the pond is. There is a number of lizardmen that respawns every time you leave that place and until you find the mermaid cave, it is a pretty decent place to level up a bit.

I think that's all I noticed Smile
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